| MPU
(Multi Processing Unit) |
Custom
IBM Power PC Gekko |
| Manufacturing
Process |
0.18 micron IBM
Copper Wire Technology |
| Clock
Frequency |
485 MHz |
| CPU
Capacity |
1125 Dmips (Dhrystone
2.1) |
| Internal
Data Precision |
32-bit Integer
& 64-bit Floating-point |
| External
Bus |
1.3 GB/second
peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock |
| Internal
Cache |
L1: Instruction
32KB, Data 32KB (8 way)
L2: 256KB (2 way) |
| |
|
| System
LSI |
Custom ATI/Nintendo
Flipper |
| Manufacturing
Process |
0.18 micron NEC
Embedded RAM process |
| Clock
Frequency |
162 MHz |
| Embedded
Frame Buffer |
Approx. 2 MB
Sustainable Latency: 5ns (IT-SRAM) |
| Embedded
Texture Cache |
Approx. 1 MB |
| Texture
Read Bandwidth |
10.4 GB/second
(Peak) |
| Main
Memory Bandwidth |
2.6 GB/second
(Peak) |
| Pixel
Depth |
24-bit Color,
24-bit Z Buffer |
| Image
Processing Functions |
Fog, Subpixel
Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual
Texture Design, Multi-texturing, Bump Mapping, Environment
Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering,
Ansitropic Filtering, Real-time Hardware Texture Decompression
(S3TC) |
| Other
Features |
Real-time Decompression
of Display List, HW Motion Compensation Capability |
| |
|
| Audio
Processing |
(Incorporated
into the System LSI) |
| Sound
Processor |
Custom Macronix
16-bit DSP |
| Instruction
Memory |
8KB RAM + 8KB
ROM |
| Data
Memory |
8KB RAM + 4KB
ROM |
| Clock
Frequency |
81 MHz |
| Performance |
64 simultaneous
channels, ADPCM encoding |
| Sampling
Frequency |
48KHz |
| |
|
 |
|
| Floating-point
Arithmetic Capability |
10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total) |
| Real-world
polygon |
6 to 12 million
polygons/second (Peak)
(Assuming actual game conditions with complex models, fully
textured, fully textured, fully lit, etc) |
| |
|
| System
Memory |
40MB |
| Main
Memory |
24MB MoSys IT-SRAM
Less than 10ns Sustainable Latency |
| A-Memory |
16MB 81 MHz DRAM |
| |
|
| Disc
Drive |
CAV (Constant
Angular Velocity) System |
| Average
Access Time |
128ms |
| Data
Transfer Speed |
16Mbps to 25Mbps |
| Media |
8cm NINTENDO
GAMECUBE Disc based on Matsushitas Optical Disc Technology |
| Capacity |
Approx. 1.5 GB |
| |
|
| Input
/ Output |
4 Controller
Ports
2 Memory Card Slots
Analogue AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port |
| Power
Supply |
AC Adaptor DC12V
x 3.5A |
| Dimensions |
4.3(H)
x 5.9 (W) x 6.3 (D) |
|
|